Some initial reports about dev 8 say that the combat mode is rather too hard. This is perhaps not too surprising - I remember the last game I made, Asteroid Storm, where I had to make the game massively easier to make it playable by most people.
This isn't because I'm a particularly amazingly powerful gamer. It's just that if you're the one who wrote the game, you of course know all the tricks, and have spent a lot of time playing it.
So I'll be looking into toning down combat difficulty a bit in dev 9, or giving you readier access to bigger guns. But for now, here's some combat tips:
- The single laser cannon on your ship isn't very powerful, but you can find more weapons, or buy them from the Zrapta using space gold.
- You can move your cursor over any ship to get more information about its status.
- How easy it is to hit a ship depends on your distance, and on how many moves the enemy ship has left. The more moves it has left, the harder it is to hit. (The little green dots on the left of the ship represent the number of moves left.)
- Most enemy ships want to stay within a certain range of you. You can cause them to exhaust their moves by moving too close or too far away, making them easier to hit. Hence,with some ships, it makes sense to chase after them, and with others, to be chased by them.
- If you are fighting multiple enemies, eg robot drones, you can kill some of them, run away, and then come back with full shields and armor to finish off the rest.
- You can avoid nearly all combat situations with the right encounter choices, so if you're not powerful enough yet, be meek.
just curious but which has a greater effect on the chance to be hit, distance or evade?
It feels to me like evade helps more. For example, against the Zrapta, I have tried both staying put and doing a full retreat. I have yet to evade a shot doing a full retreat. However, I evade an occasional shot by using my movement to evade.
I have no hard results though. Just what it "feels" like to me.
*checks code to make sure*
It depends on the kind of weapon, but for your trusty laser cannon, each evade point helps about twice as much as each square of distance. Slower-moving weapons are more affected by distance, so with a plasma cannon, each evade point helps about the same as a square of distance.
The actual numbers and details are liable to change in the next version, though, as the squares will be smaller.
In the rewritten combat mode this will actually be spelled out:
Looks pretty spiffy to me. ;)
-guest_guest
Doh! Forgot to log in, that was my quote!
Briefly I thought plasma cannon and missile might help, but the former barely hits the target and the latter is just too slow!
Going to try double missile turret as soon as poss, but played through several games today without fate allowing the possibility (no space gold/crew die/etc...)
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